Cube World

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Cube World
206 MB
Release date(s)
September 30th, 2019
Single player, Co-op
Digital (Steam)

Cube World is a voxel-based action RPG with a focus on exploration video game developed and published by Picroma which was created by Wollay and Pixxie. Cube World takes place in a procedurally generated fantasy world made up entirely of cubes. It released on Steam for Windows on September 30th, 2019.

Development[edit | edit source]


  • Started development: June 8th, 2011
  • Closed Alpha: July 2013
  • Closed Beta: September 23rd, 2019
  • Release: September 30th, 2019

FAQ[edit | edit source]

Q: When did Cube World release?
A: 30 September 2019

Q: How many people are working on this game?
A: I started this as a small hobby project in June 2011. Since May 2012 we are a team of two developers.

Q: Can I help with programming, graphics, sound, music etc?
A: Thanks, but I want to do everything by myself.

Q: Which platforms are supported?
A: Currently just Windows PC. Mac support is planned in the future.

Q: Which games inspired you?

  • Minecraft: Endless random world made up of blocks and Villages
  • Zelda, Secret of Mana, Landstalker, Monster Hunter and more: Style, gameplay, overall feel
  • Diablo, World of Warcraft: RPG elements
  • And many more

Q: Which features do you still want to add?

  • Player customization: I'm planning to add player customization whith different faces, hair styles etc.
  • Classes: I'm planning to add a mage class next and more classes in the future
  • Different playable races
  • Quests: A variety of different quests
  • Items: Different weapons, armor and other items
  • Building: Different blueprints and materials
  • Weapon/Armor upgrading system
  • Different pets

Q: Is there multiplayer support?
A: Yes, you can do everything in the game cooperatively with friends. I can't say anything about maximum players per server because it still needs to be optimized and tested.

Q: Will you add mining/building/crafting?

  • I'm not planning to add mining or digging.
  • House building is supported.
  • I will probably add a crafting system that allows you to craft weapons and armor from loot dropped by monsters.

Q: How do you create this game?
A: I've programmed everything with C++ and DirectX (OpenGL for the first version). For the voxel sprites, I created my own voxel editor.

Q: Will the final game still be called "Cube World"?
A: Probably not. It's currently just the project name. I'll have to come up with a new name soon.

Q: Will it be free?
A: No. 20€

Media[edit | edit source]

Gallery[edit | edit source]

Videos[edit | edit source]

Links[edit | edit source]

References[edit | edit source]