From Cube World Wiki
Revision as of 15:06, 1 October 2019 by Game widow (talk | contribs)
Jump to: navigation, search
City icon.

Every Land has at least one city. Cities offer many facilities not available in the wild like Crafting various Ingredients at different Stations, Side Missions, Buying and Selling Items and taming the animals in the city. Different styles of Cities appear in different biomes.



Unlike in the alpha version, crafting buildings can be found anywhere around the city center. Buildings here include the Clothier, the Smithy and the Workshop.

The Clothier's building.


Players can create Armour for Rogues, Rangers and Mages at the Clothier.

Spinning Wheel

The Spinning Wheel turns Cotton Capsules into Cotton Yarns, Plant Fiber into Linen Yarns and Cobweb into Silk Yarns.


The Loom further turns the Yarns into Armour. There are however, some other uses for the yarns.

The Smithy.


The Smithy is used for crafting with metals like Silver, Gold and Iron various items.


The Furnace is used to smelt Nuggets into 1-3 of their respective Cubes (Iron, Silver, Gold). The Nuggets can be further crafted into other items.


Players can turn Metal Cubes (sometimes along with some other items) into Amulets, Rings, Iron Armor and Weapons.

Customization Bench

The Customization Bench is one of the more unique features of Cube World. It allows players to customize Weapons (and Armor, by the use of a glitch) voxel by voxel, making them stronger as well as changing their look.

The Workshop.


This building's use is crafting various wood weapons.


The Saw's only use is turning Wood Logs into 1-3 Wood Cubes.


A player can use Wood Cubes (with other items) to create Greatmaces, Wood Wands, Staves, Bows, Crossbows and Boomerangs.

The Adapter's Tower.

Guild Receptionist

This is the replacement for the class trainers, see this NPCs to switch your Specialisation.


Collies, Cats, Sheep, Terriers and Pigs can be found in a city. All the Pet Foods needed to tame them can be bought in Town, except for Pumpkin Mash (needs verification).


Similarly to crafting stations, vendors can be found anywhere around the center of a city. Unlike the alpha version, vendors have limited inventory. Additionally, some items, like pet food from the Item Shop, can change when restocked. Vendor stock refreshes every in-game day.

Item Shop

A Vendor.

The Vendor here sells Bombs, Pet Food, Glass Flasks, and Sugar. The vendor will only sell one type of pet food at a time and which food he sells can be cycled by purchasing the current food and waiting a day.

Armor Shop

The Armor Shop sells Armor for the four Classes. Higher rarity Armor and an overall increase in available armor sold can be achieved by the Side Missions to save the Gnome Supplier.

Weapon Shop

The Vendor in this Shop will sell Weapons to adventureres of all classes, though, like the Armor Shop, not for every level.

The Identifier

The Identifier can identify Leftovers for a small price, depending on their rarity. Leftovers can yield an item one tier rarer than the Leftovers. Leftovers are bound to a region and will yield gear bound to that same region, even if identified elsewhere.


Cities often have decorations with no purpose. They only have esthetic uses, and, as of the beta release, can no longer be interacted with.

A Barrel.


Inns are scattered throughout all Cities and provide beds to regenerate HP and make time go faster. Talking to the innkeeper between 6:00PM and 6:00AM will make it 7:00 in the morning for a cost of 10 coins.


  • Cities are good places for meeting with other players, because they have a variety of missions available from the numerous NPCs and have the vendors players will need when they are new to a region.
  • Zooming in on the Map will make the icons visible, which can be helpful when searching for a specific building.
  • Cities can be found on the World Map by looking for many roof colored pixels in one area, typically blue or black.

Planned Features

  • There are more City Styles going to be implemented. This includes Lava Lands, Deadlands and Savannah Cities and Villages, each with an unique style.
    • This will make Lava Lands Cities blend with the landscape, because of the main brown color used on the walls and roofs.
    • Deadlands Villages are dark grey and use green lighting, similarly fitting the theme of the Landscape. Additionally, they will be inhabited by Undeads.


A Desert City
An Ocean City.
European style framework houses
Jungle style houses
Medieval stone houses
North American style wood houses
Log houses
Desert style houses