Cube World

 is a voxel-based action RPG with a focus on exploration video game developed and published by Picroma which was created by Wollay and Pixxie. Cube World takes place in a procedurally generated fantasy world made up entirely of cubes. It released on Steam for Windows on September 30th, 2019.

Development
Timeline


 * Started development: June 8th, 2011
 * Closed Alpha: July 2013
 * Closed Beta: September 23rd, 2019
 * Release: September 30th, 2019

FAQ
Q: When did Cube World release? A: 30 September 2019

Q: How many people are working on this game? A: I started this as a small hobby project in June 2011. Since May 2012 we are a team of two developers.

Q: Can I help with programming, graphics, sound, music etc? A: Thanks, but I want to do everything by myself.

Q: Which platforms are supported? A: Currently just Windows PC. Mac support is planned in the future.

Q: Which games inspired you? A:
 * Minecraft: Endless random world made up of blocks and Villages
 * Zelda, Secret of Mana, Landstalker, Monster Hunter and more: Style, gameplay, overall feel
 * Diablo, World of Warcraft: RPG elements
 * And many more

Q: Which features do you still want to add? A:
 * Player customization: I'm planning to add player customization whith different faces, hair styles etc.
 * Classes: I'm planning to add a mage class next and more classes in the future
 * Different playable races
 * Quests: A variety of different quests
 * Items: Different weapons, armor and other items
 * Building: Different blueprints and materials
 * Weapon/Armor upgrading system
 * Different pets

Q: Is there multiplayer support? A: Yes, you can do everything in the game cooperatively with friends. I can't say anything about maximum players per server because it still needs to be optimized and tested.

Q: Will you add mining/building/crafting? A:
 * I'm not planning to add mining or digging.
 * House building is supported.
 * I will probably add a crafting system that allows you to craft weapons and armor from loot dropped by monsters.

Q: How do you create this game? A: I've programmed everything with C++ and DirectX (OpenGL for the first version). For the voxel sprites, I created my own voxel editor.

Q: Will the final game still be called "Cube World"? A: Probably not. It's currently just the project name. I'll have to come up with a new name soon.

Q: Will it be free? A: No. 20€

Videos

 * August 7th, 2019; Cube World: New Title Screen - youtube.com
 * August 31th, 2019; Cube World: 16 Minutes of Mage Gameplay - youtube.com
 * September 20th, 2019; Cube World Release Trailer - youtube.com

Links

 * Game website
 * Picroma's Cube World page
 * Steam store page
 * Wollay's Twitter page
 * Pixxie's Twitter page
 * Support: support@picroma.com